[PATCH 5/5] wined3d: Only disable blending for offscreen targets.

Henri Verbeet hverbeet at codeweavers.com
Wed Dec 9 04:51:19 CST 2009


---
 dlls/wined3d/state.c |    3 ++-
 1 files changed, 2 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index 6df6e54..716ec48 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -252,7 +252,8 @@ static void state_blend(DWORD state, IWineD3DStateBlockImpl *stateblock, struct
 
         /* Disable blending in all cases even without pixelshaders. With blending on we could face a big performance penalty.
          * The d3d9 visual test confirms the behavior. */
-        if (!(target->resource.format_desc->Flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING))
+        if (context->render_offscreen
+                && !(target->resource.format_desc->Flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING))
         {
             glDisable(GL_BLEND);
             checkGLcall("glDisable GL_BLEND");
-- 
1.6.4.4




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