[2/3] WineD3D: Properly release client storage memory

Stefan Dösinger stefandoesinger at gmx.at
Tue Dec 15 04:39:40 CST 2009


Am 15.12.2009 um 08:15 schrieb Henri Verbeet:

> 2009/12/15 Stefan Dösinger <stefan at codeweavers.com>:
>> +    This->Flags &= ~(SFLAG_ALLOCATED | SFLAG_SRGBALLOCATED);
> That's pretty much what surface_force_reload() does.
Good point, fixed in this patch.

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