[1/5] WineD3D: Revert the GL usage confusion

Stefan Dösinger stefan at codeweavers.com
Tue Dec 22 09:51:30 CST 2009


We had a discussion in wine-devel a few days ago about which GL usage is better. The red book also agrees with the GL wiki, but the GL 3.0 spec uses the confusing language the extension used.

In my performance testing there is no difference, which suggests that this is a rather academic issue, unless you happen to run a game that is exactly hitting your card's bus transfer limits and/or video memory limits, but not the CPU and GPU ALU performance limits.
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