[PATCH 1/5] wined3d: Properly check for glBlitFramebuffer().

Henri Verbeet hverbeet at codeweavers.com
Sun Dec 27 12:57:19 CST 2009


ARB_framebuffer_object can also provide this entry point.
---
 dlls/wined3d/swapchain.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index ad257f5..445fbbf 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -110,7 +110,7 @@ static inline void swapchain_blit(IWineD3DSwapChainImpl *This, struct wined3d_co
     if(w == window.right && h == window.bottom) gl_filter = GL_NEAREST;
     else gl_filter = GL_LINEAR;
 
-    if(gl_info->supported[EXT_FRAMEBUFFER_BLIT])
+    if (gl_info->fbo_ops.glBlitFramebuffer)
     {
         ENTER_GL();
         context_bind_fbo(context, GL_READ_FRAMEBUFFER, &context->src_fbo);
-- 
1.6.4.4




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