wined3d: Allow floating point values for WINED3DDECLUSAGE_BLENDWEIGHT.

Henri Verbeet hverbeet at codeweavers.com
Thu Feb 19 01:53:50 CST 2009


glWeightPointerARB() obviously accepts floating point data.
---
 dlls/wined3d/vertexdeclaration.c |    4 ++++
 1 files changed, 4 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/vertexdeclaration.c b/dlls/wined3d/vertexdeclaration.c
index f63e2e7..1ed7f9e 100644
--- a/dlls/wined3d/vertexdeclaration.c
+++ b/dlls/wined3d/vertexdeclaration.c
@@ -142,6 +142,10 @@ static BOOL declaration_element_valid_ffp(const WINED3DVERTEXELEMENT *element)
         case WINED3DDECLUSAGE_BLENDWEIGHT:
             switch(element->Type)
             {
+                case WINED3DDECLTYPE_FLOAT1:
+                case WINED3DDECLTYPE_FLOAT2:
+                case WINED3DDECLTYPE_FLOAT3:
+                case WINED3DDECLTYPE_FLOAT4:
                 case WINED3DDECLTYPE_D3DCOLOR:
                 case WINED3DDECLTYPE_UBYTE4:
                 case WINED3DDECLTYPE_SHORT2:
-- 
1.6.0.6



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