d3d8: some 64-bit fixes
Austin English
austinenglish at gmail.com
Sun Feb 22 22:05:51 CST 2009
--
-Austin
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diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 908a1a8..672babe 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -1236,14 +1236,14 @@ static HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface
object->wineD3DStateBlock = wineD3DStateBlock;
- *pToken = (DWORD)object;
+ *pToken = (DWORD_PTR)object;
TRACE("(%p)Returning %p %p\n", This, object, wineD3DStateBlock);
LeaveCriticalSection(&d3d8_cs);
return hr;
}
-static HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
+static HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD_PTR Token) {
IDirect3DStateBlock8Impl *pSB = (IDirect3DStateBlock8Impl*) Token;
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
HRESULT hr;
@@ -1256,7 +1256,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 ifa
return hr;
}
-static HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
+static HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD_PTR Token) {
IDirect3DStateBlock8Impl* pSB = (IDirect3DStateBlock8Impl *)Token;
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
HRESULT hr;
@@ -1269,7 +1269,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 i
return hr;
}
-static HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
+static HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD_PTR Token) {
IDirect3DStateBlock8Impl* pSB = (IDirect3DStateBlock8Impl *)Token;
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
@@ -1282,7 +1282,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 if
return D3D_OK;
}
-static HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(LPDIRECT3DDEVICE8 iface, D3DSTATEBLOCKTYPE Type, DWORD* pToken) {
+static HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(LPDIRECT3DDEVICE8 iface, D3DSTATEBLOCKTYPE Type, DWORD_PTR* pToken) {
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
IDirect3DStateBlock8Impl *object;
HRESULT hrc = D3D_OK;
@@ -1311,7 +1311,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(LPDIRECT3DDEVICE8 if
HeapFree(GetProcessHeap(), 0, object);
*pToken = 0;
} else {
- *pToken = (DWORD)object;
+ *pToken = (DWORD_PTR)object;
TRACE("(%p) returning token (ptr to stateblock) of %p\n", This, object);
}
diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c
index 826061b..cf38e7f 100644
--- a/dlls/d3d8/tests/device.c
+++ b/dlls/d3d8/tests/device.c
@@ -292,7 +292,7 @@ static void test_refcount(void)
IDirect3DSurface8 *pRenderTarget3 = NULL;
IDirect3DSurface8 *pTextureLevel = NULL;
IDirect3DSurface8 *pBackBuffer = NULL;
- DWORD dStateBlock = -1;
+ DWORD_PTR dStateBlock = -1;
IDirect3DSwapChain8 *pSwapChain = NULL;
D3DCAPS8 caps;
diff --git a/include/d3d8.h b/include/d3d8.h
index 46e0812..135a198 100644
--- a/include/d3d8.h
+++ b/include/d3d8.h
@@ -883,10 +883,10 @@ DECLARE_INTERFACE_(IDirect3DDevice8,IUnknown)
STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD * pValue) PURE;
STDMETHOD(BeginStateBlock)(THIS) PURE;
STDMETHOD(EndStateBlock)(THIS_ DWORD * pToken) PURE;
- STDMETHOD(ApplyStateBlock)(THIS_ DWORD Token) PURE;
- STDMETHOD(CaptureStateBlock)(THIS_ DWORD Token) PURE;
- STDMETHOD(DeleteStateBlock)(THIS_ DWORD Token) PURE;
- STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE Type,DWORD * pToken) PURE;
+ STDMETHOD(ApplyStateBlock)(THIS_ DWORD_PTR Token) PURE;
+ STDMETHOD(CaptureStateBlock)(THIS_ DWORD_PTR Token) PURE;
+ STDMETHOD(DeleteStateBlock)(THIS_ DWORD_PTR Token) PURE;
+ STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE Type,DWORD_PTR * pToken) PURE;
STDMETHOD(SetClipStatus)(THIS_ CONST D3DCLIPSTATUS8 * pClipStatus) PURE;
STDMETHOD(GetClipStatus)(THIS_ D3DCLIPSTATUS8 * pClipStatus) PURE;
STDMETHOD(GetTexture)(THIS_ DWORD Stage,IDirect3DBaseTexture8 ** ppTexture) PURE;
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