[1/2] WineD3D: Put the color_correction calls into the instruction handlers
Stefan Dösinger
stefan at codeweavers.com
Tue Feb 24 13:20:42 CST 2009
This patch gets rid of the caching of used samplers; In its current form it
doesn't fit well into the pixel shader duplication code, because the info is
generated when the shader is compiled the first time(it worked only because
that code used the stateblock instead of the ps_compile_args structure)
We should evaluate the performance aspects of this cache. On the one hand it
prevents looping over all samplers(16 currently, 128 with d3d10), otoh it is
an indirection and requires more memory to be read.
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