d3d10core: Adjust a couple of FIXMEs.

Henri Verbeet hverbeet at codeweavers.com
Wed Feb 25 01:39:01 CST 2009


---
 dlls/d3d10core/device.c |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index 87f8a21..4f0fb31 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -1256,7 +1256,7 @@ static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDevice
     HRESULT hr;
 
     FIXME("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
-            "\tmultisample_quality %u, lockable %u, surface %p stub!\n",
+            "\tmultisample_quality %u, lockable %u, surface %p partial stub!\n",
             iface, superior, width, height, format, multisample_type, multisample_quality, lockable, surface);
 
     FIXME("Implement DXGI<->wined3d usage conversion\n");
@@ -1295,7 +1295,7 @@ static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3
     HRESULT hr;
 
     FIXME("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
-            "\tmultisample_quality %u, discard %u, surface %p stub!\n",
+            "\tmultisample_quality %u, discard %u, surface %p partial stub!\n",
             iface, superior, width, height, format, multisample_type, multisample_quality, discard, surface);
 
     FIXME("Implement DXGI<->wined3d usage conversion\n");
-- 
1.6.0.6



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