[PATCH] Fix a test failure on some boxes

Paul Vriens Paul.Vriens.Wine at gmail.com
Wed Feb 25 05:12:50 CST 2009


---
 dlls/d3d8/tests/device.c |    4 +++-
 1 files changed, 3 insertions(+), 1 deletions(-)

diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c
index 7f226f1..9da7106 100644
--- a/dlls/d3d8/tests/device.c
+++ b/dlls/d3d8/tests/device.c
@@ -1207,7 +1207,9 @@ static void test_lights(void)
 
     /* TODO: Test the rendering results in this situation */
     hr = IDirect3DDevice8_LightEnable(device, i + 1, TRUE);
-    ok(hr == D3D_OK, "Enabling one light more than supported returned %08x\n", hr);
+    ok(hr == D3D_OK ||
+       broken(hr == D3DERR_INVALIDCALL), /* Some Win9x and WinME */
+       "Enabling one light more than supported returned %08x\n", hr);
     hr = IDirect3DDevice8_GetLightEnable(device, i + 1, &enabled);
     ok(hr == D3D_OK, "GetLightEnable on light %u failed with %08x\n", i + 1, hr);
     ok(enabled, "Light %d is %s\n", i + 1, enabled ? "enabled" : "disabled");
-- 
1.6.0.6


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