[PATCH] Fix a test failure on some boxes
Paul Vriens
Paul.Vriens.Wine at gmail.com
Wed Feb 25 05:12:50 CST 2009
---
dlls/d3d8/tests/device.c | 4 +++-
1 files changed, 3 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c
index 7f226f1..9da7106 100644
--- a/dlls/d3d8/tests/device.c
+++ b/dlls/d3d8/tests/device.c
@@ -1207,7 +1207,9 @@ static void test_lights(void)
/* TODO: Test the rendering results in this situation */
hr = IDirect3DDevice8_LightEnable(device, i + 1, TRUE);
- ok(hr == D3D_OK, "Enabling one light more than supported returned %08x\n", hr);
+ ok(hr == D3D_OK ||
+ broken(hr == D3DERR_INVALIDCALL), /* Some Win9x and WinME */
+ "Enabling one light more than supported returned %08x\n", hr);
hr = IDirect3DDevice8_GetLightEnable(device, i + 1, &enabled);
ok(hr == D3D_OK, "GetLightEnable on light %u failed with %08x\n", i + 1, hr);
ok(enabled, "Light %d is %s\n", i + 1, enabled ? "enabled" : "disabled");
--
1.6.0.6
--------------000204010606050107040904--
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