d3d10: Add the D3D10_SHADER flags.

Henri Verbeet hverbeet at codeweavers.com
Fri Feb 27 02:29:48 CST 2009


---
 include/d3d10shader.h |   15 +++++++++++++++
 1 files changed, 15 insertions(+), 0 deletions(-)

diff --git a/include/d3d10shader.h b/include/d3d10shader.h
index 8564c03..8c3e46e 100644
--- a/include/d3d10shader.h
+++ b/include/d3d10shader.h
@@ -22,6 +22,21 @@
 
 #include "d3d10.h"
 
+#define D3D10_SHADER_DEBUG                          0x0001
+#define D3D10_SHADER_SKIP_VALIDATION                0x0002
+#define D3D10_SHADER_SKIP_OPTIMIZATION              0x0004
+#define D3D10_SHADER_PACK_MATRIX_ROW_MAJOR          0x0008
+#define D3D10_SHADER_PACK_MATRIX_COLUMN_MAJOR       0x0010
+#define D3D10_SHADER_PARTIAL_PRECISION              0x0020
+#define D3D10_SHADER_FORCE_VS_SOFTWARE_NO_OPT       0x0040
+#define D3D10_SHADER_FORCE_PS_SOFTWARE_NO_OPT       0x0080
+#define D3D10_SHADER_NO_PRESHADER                   0x0100
+#define D3D10_SHADER_AVOID_FLOW_CONTROL             0x0200
+#define D3D10_SHADER_PREFER_FLOW_CONTROL            0x0300
+#define D3D10_SHADER_ENABLE_STRICTNESS              0x0400
+#define D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY 0x0800
+#define D3D10_SHADER_IEEE_STRICTNESS                0x1000
+
 typedef enum _D3D10_SHADER_VARIABLE_CLASS
 {
     D3D10_SVC_SCALAR,
-- 
1.6.0.6



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