wined3d: Don't bother with the GLSL info log if nobody's looking.
Henri Verbeet
hverbeet at codeweavers.com
Fri Jan 2 09:19:12 CST 2009
---
dlls/wined3d/glsl_shader.c | 2 ++
1 files changed, 2 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index f3933ff..eb169e0 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -137,6 +137,8 @@ static void print_glsl_info_log(const WineD3D_GL_Info *gl_info, GLhandleARB obj)
"WARNING: 0:2: extension 'GL_ARB_draw_buffers' is not supported\n" /* MacOS ati */
};
+ if (!TRACE_ON(d3d_shader) && !FIXME_ON(d3d_shader)) return;
+
GL_EXTCALL(glGetObjectParameterivARB(obj,
GL_OBJECT_INFO_LOG_LENGTH_ARB,
&infologLength));
--
1.6.0.6
--------------070409070101030906010706--
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