wined3d: Handle WINED3DFVF_XYZW in get_flexible_vertex_size().
Henri Verbeet
hverbeet at codeweavers.com
Fri Jan 2 09:19:12 CST 2009
Spotted by Chris Robinson.
---
dlls/wined3d/utils.c | 1 +
1 files changed, 1 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index d62ef07..8cf8ee0 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -1512,6 +1512,7 @@ DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) {
case WINED3DFVF_XYZB3: size += 6 * sizeof(float); break;
case WINED3DFVF_XYZB4: size += 7 * sizeof(float); break;
case WINED3DFVF_XYZB5: size += 8 * sizeof(float); break;
+ case WINED3DFVF_XYZW: size += 4 * sizeof(float); break;
default: ERR("Unexpected position mask\n");
}
for (i = 0; i < numTextures; i++) {
--
1.6.0.6
--------------080105090201010002000703--
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