wined3d: Use GL_ALIASED_POINT_SIZE_RANGE to retrieve the max point size.
Henri Verbeet
hverbeet at codeweavers.com
Fri Jan 9 03:23:42 CST 2009
---
dlls/wined3d/directx.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 456aa07..7c0fa14 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -744,7 +744,7 @@ static BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info) {
gl_info->max_texture_size = gl_max;
TRACE_(d3d_caps)("Maximum texture size support - max texture size=%d\n", gl_max);
- glGetFloatv(GL_POINT_SIZE_RANGE, gl_floatv);
+ glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
gl_info->max_pointsizemin = gl_floatv[0];
gl_info->max_pointsize = gl_floatv[1];
TRACE_(d3d_caps)("Maximum point size support - max point size=%f\n", gl_floatv[1]);
--
1.6.0.6
--------------010704010701000901070209--
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