wined3d: Remove a silly check in drawStridedInstanced().

Henri Verbeet hverbeet at codeweavers.com
Fri Jan 9 03:23:42 CST 2009


---
 dlls/wined3d/drawprim.c |    1 -
 1 files changed, 0 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c
index 40d008a..6224162 100644
--- a/dlls/wined3d/drawprim.c
+++ b/dlls/wined3d/drawprim.c
@@ -687,7 +687,6 @@ static inline void drawStridedInstanced(IWineD3DDevice *iface, const WineDirect3
     }
 
     TRACE("(%p) : glElements(%x, %d, %d, ...)\n", This, glPrimitiveType, numberOfVertices, minIndex);
-    idxData = idxData == (void *)-1 ? NULL : idxData;
 
     /* First, figure out how many instances we have to draw */
     for(i = 0; i < MAX_STREAMS; i++) {
-- 
1.6.0.6



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