wined3d: Get rid of D3DINITIALIZEBASETEXTURE.
Henri Verbeet
hverbeet at codeweavers.com
Mon Jan 12 03:17:50 CST 2009
---
dlls/wined3d/basetexture.c | 10 ++++++++++
dlls/wined3d/device.c | 15 +++------------
dlls/wined3d/wined3d_private.h | 1 +
3 files changed, 14 insertions(+), 12 deletions(-)
diff --git a/dlls/wined3d/basetexture.c b/dlls/wined3d/basetexture.c
index 8622e94..f6189b6 100644
--- a/dlls/wined3d/basetexture.c
+++ b/dlls/wined3d/basetexture.c
@@ -27,6 +27,16 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d_texture);
#define GLINFO_LOCATION This->resource.wineD3DDevice->adapter->gl_info
+void basetexture_init(struct IWineD3DBaseTextureClass *texture, UINT levels, DWORD usage)
+{
+ texture->levels = levels;
+ texture->filterType = (usage & WINED3DUSAGE_AUTOGENMIPMAP) ? WINED3DTEXF_LINEAR : WINED3DTEXF_NONE;
+ texture->LOD = 0;
+ texture->dirty = TRUE;
+ texture->is_srgb = FALSE;
+ texture->srgb_mode_change_count = 0;
+}
+
void basetexture_cleanup(IWineD3DBaseTexture *iface)
{
IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index ba9ab1e..9fb7485 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -115,15 +115,6 @@ static void IWineD3DDeviceImpl_AddResource(IWineD3DDevice *iface, IWineD3DResour
TRACE("(%p) : Created resource %p\n", This, object); \
}
-#define D3DINITIALIZEBASETEXTURE(_basetexture) { \
- _basetexture.levels = Levels; \
- _basetexture.filterType = (Usage & WINED3DUSAGE_AUTOGENMIPMAP) ? WINED3DTEXF_LINEAR : WINED3DTEXF_NONE; \
- _basetexture.LOD = 0; \
- _basetexture.dirty = TRUE; \
- _basetexture.is_srgb = FALSE; \
- _basetexture.srgb_mode_change_count = 0; \
-}
-
/**********************************************************
* Global variable / Constants follow
**********************************************************/
@@ -792,7 +783,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateTexture(IWineD3DDevice *iface, U
}
D3DCREATERESOURCEOBJECTINSTANCE(object, Texture, WINED3DRTYPE_TEXTURE, 0);
- D3DINITIALIZEBASETEXTURE(object->baseTexture);
+ basetexture_init(&object->baseTexture, Levels, Usage);
object->width = Width;
object->height = Height;
@@ -937,7 +928,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateVolumeTexture(IWineD3DDevice *ifa
}
D3DCREATERESOURCEOBJECTINSTANCE(object, VolumeTexture, WINED3DRTYPE_VOLUMETEXTURE, 0);
- D3DINITIALIZEBASETEXTURE(object->baseTexture);
+ basetexture_init(&object->baseTexture, Levels, Usage);
TRACE("(%p) : W(%d) H(%d) D(%d), Lvl(%d) Usage(%d), Fmt(%u,%s), Pool(%s)\n", This, Width, Height,
Depth, Levels, Usage, Format, debug_d3dformat(Format), debug_d3dpool(Pool));
@@ -1070,7 +1061,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateCubeTexture(IWineD3DDevice *iface
}
D3DCREATERESOURCEOBJECTINSTANCE(object, CubeTexture, WINED3DRTYPE_CUBETEXTURE, 0);
- D3DINITIALIZEBASETEXTURE(object->baseTexture);
+ basetexture_init(&object->baseTexture, Levels, Usage);
TRACE("(%p) Create Cube Texture\n", This);
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 11b8680..4f3430a 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1370,6 +1370,7 @@ WINED3DTEXTUREFILTERTYPE basetexture_get_autogen_filter_type(IWineD3DBaseTexture
BOOL basetexture_get_dirty(IWineD3DBaseTexture *iface);
DWORD basetexture_get_level_count(IWineD3DBaseTexture *iface);
DWORD basetexture_get_lod(IWineD3DBaseTexture *iface);
+void basetexture_init(struct IWineD3DBaseTextureClass *texture, UINT levels, DWORD usage);
HRESULT basetexture_set_autogen_filter_type(IWineD3DBaseTexture *iface, WINED3DTEXTUREFILTERTYPE filter_type);
BOOL basetexture_set_dirty(IWineD3DBaseTexture *iface, BOOL dirty);
DWORD basetexture_set_lod(IWineD3DBaseTexture *iface, DWORD new_lod);
--
1.6.0.6
--------------060906000801080902090305--
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