wined3d: Fix a memory leak in CreateSwapChain() error handling.
Henri Verbeet
hverbeet at codeweavers.com
Wed Jan 14 03:01:12 CST 2009
---
dlls/wined3d/device.c | 1 +
1 files changed, 1 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index dc18b22..74645b4 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1566,6 +1566,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateSwapChain(IWineD3DDevice* iface,
break;
case SURFACE_UNKNOWN:
FIXME("Caller tried to create a SURFACE_UNKNOWN swapchain\n");
+ HeapFree(GetProcessHeap(), 0, object);
return WINED3DERR_INVALIDCALL;
}
object->wineD3DDevice = This;
--
1.6.0.6
--------------010603070404040503060103--
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