d3d10core: Add a small test for CreateTexture2D().
Henri Verbeet
hverbeet at codeweavers.com
Fri Jan 16 03:14:25 CST 2009
---
dlls/d3d10core/tests/device.c | 48 +++++++++++++++++++++++++++++++++++++++++
1 files changed, 48 insertions(+), 0 deletions(-)
diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c
index 2989893..5493d23 100644
--- a/dlls/d3d10core/tests/device.c
+++ b/dlls/d3d10core/tests/device.c
@@ -93,6 +93,53 @@ static void test_device_interfaces(ID3D10Device *device)
ok(SUCCEEDED(hr), "ID3D10Device does not implement ID3D10Device\n");
}
+static void test_create_texture(ID3D10Device *device)
+{
+ D3D10_TEXTURE2D_DESC desc;
+ ID3D10Texture2D *texture;
+ IDXGISurface *surface;
+ HRESULT hr;
+
+ desc.Width = 512;
+ desc.Height = 512;
+ desc.MipLevels = 1;
+ desc.ArraySize = 1;
+ desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
+ desc.SampleDesc.Count = 1;
+ desc.SampleDesc.Quality = 0;
+ desc.Usage = D3D10_USAGE_DEFAULT;
+ desc.BindFlags = D3D10_BIND_RENDER_TARGET;
+ desc.CPUAccessFlags = 0;
+ desc.MiscFlags = 0;
+
+ hr = ID3D10Device_CreateTexture2D(device, &desc, NULL, &texture);
+ ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x\n", hr);
+
+ hr = ID3D10Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
+ todo_wine ok(SUCCEEDED(hr), "Texture should implement IDXGISurface\n");
+ if (SUCCEEDED(hr)) IDXGISurface_Release(surface);
+ ID3D10Texture2D_Release(texture);
+
+ desc.MipLevels = 0;
+ hr = ID3D10Device_CreateTexture2D(device, &desc, NULL, &texture);
+ ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x\n", hr);
+
+ hr = ID3D10Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
+ ok(FAILED(hr), "Texture should not implement IDXGISurface\n");
+ if (SUCCEEDED(hr)) IDXGISurface_Release(surface);
+ ID3D10Texture2D_Release(texture);
+
+ desc.MipLevels = 1;
+ desc.ArraySize = 2;
+ hr = ID3D10Device_CreateTexture2D(device, &desc, NULL, &texture);
+ ok(SUCCEEDED(hr), "Failed to create a 2d texture, hr %#x\n", hr);
+
+ hr = ID3D10Texture2D_QueryInterface(texture, &IID_IDXGISurface, (void **)&surface);
+ ok(FAILED(hr), "Texture should not implement IDXGISurface\n");
+ if (SUCCEEDED(hr)) IDXGISurface_Release(surface);
+ ID3D10Texture2D_Release(texture);
+}
+
START_TEST(device)
{
ID3D10Device *device;
@@ -106,6 +153,7 @@ START_TEST(device)
}
test_device_interfaces(device);
+ test_create_texture(device);
refcount = ID3D10Device_Release(device);
ok(!refcount, "Device has %u references left\n", refcount);
--
1.6.0.6
--------------030205080706020408060406--
More information about the wine-patches
mailing list