[PATCH] WineD3D: Get rid of is_compiled in the pixel shader=0A=

Stefan Doesinger stefan at codeweavers.com
Fri Jan 16 15:09:50 CST 2009


=0A=
It isn't used any more(only written, not read). The next patch will =
remove it=0A=
from the vertex shader too=0A=
---=0A=
 dlls/wined3d/pixelshader.c |    2 --=0A=
 1 files changed, 0 insertions(+), 2 deletions(-)=0A=
=0A=
diff --git a/dlls/wined3d/pixelshader.c b/dlls/wined3d/pixelshader.c=0A=
index feb7f41..46f4622 100644=0A=
--- a/dlls/wined3d/pixelshader.c=0A=
+++ b/dlls/wined3d/pixelshader.c=0A=
@@ -439,8 +439,6 @@ static GLuint =
pixelshader_compile(IWineD3DPixelShaderImpl *This, const struct ps=0A=
     retval =3D =
device->shader_backend->shader_generate_pshader((IWineD3DPixelShader =
*)This, &buffer, args);=0A=
     shader_buffer_free(&buffer);=0A=
 =0A=
-    This->baseShader.is_compiled =3D TRUE;=0A=
-=0A=
     return retval;=0A=
 }=0A=
 =0A=
-- =0A=
1.6.0.6=0A=
=0A=

------=_NextPart_000_010A_01C97A2B.EFB61600--




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