[4/7] WineD3D: Put vertex shader duplication infrastructure in place

Stefan Dösinger stefan at codeweavers.com
Mon Jan 19 05:08:07 CST 2009


Please don't apply this patch and the following ones yet. They break
device::reset because they don't delete old gl shaders properly in this
case. I'll try to get a fixed patch asap. Patches 1-3 should still be ok


> -----Original Message-----
> From: wine-patches-bounces at winehq.org [mailto:wine-patches-
> bounces at winehq.org] On Behalf Of Stefan Dösinger
> Sent: Monday, January 19, 2009 11:49 AM
> To: wine-patches at winehq.org
> Subject: [4/7] WineD3D: Put vertex shader duplication infrastructure in
> place
> 





More information about the wine-patches mailing list