d3d10core: Remove a superfluous pointer cast.

Henri Verbeet hverbeet at codeweavers.com
Tue Jan 20 03:00:20 CST 2009


---
 dlls/d3d10core/d3d10core_main.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/d3d10core/d3d10core_main.c b/dlls/d3d10core/d3d10core_main.c
index ba4cba5..273f15d 100644
--- a/dlls/d3d10core/d3d10core_main.c
+++ b/dlls/d3d10core/d3d10core_main.c
@@ -80,7 +80,7 @@ static HRESULT WINAPI layer_create(enum dxgi_device_layer_id id, void **layer_ba
         return E_NOTIMPL;
     }
 
-    object = (struct d3d10_device *)*layer_base;
+    object = *layer_base;
 
     object->vtbl = &d3d10_device_vtbl;
     object->inner_unknown_vtbl = &d3d10_device_inner_unknown_vtbl;
-- 
1.6.0.6



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