d3d10core: Remove a superfluous pointer cast.
Henri Verbeet
hverbeet at codeweavers.com
Tue Jan 20 03:00:20 CST 2009
---
dlls/d3d10core/d3d10core_main.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d10core/d3d10core_main.c b/dlls/d3d10core/d3d10core_main.c
index ba4cba5..273f15d 100644
--- a/dlls/d3d10core/d3d10core_main.c
+++ b/dlls/d3d10core/d3d10core_main.c
@@ -80,7 +80,7 @@ static HRESULT WINAPI layer_create(enum dxgi_device_layer_id id, void **layer_ba
return E_NOTIMPL;
}
- object = (struct d3d10_device *)*layer_base;
+ object = *layer_base;
object->vtbl = &d3d10_device_vtbl;
object->inner_unknown_vtbl = &d3d10_device_inner_unknown_vtbl;
--
1.6.0.6
--------------020806090202090403050403--
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