[PATCH] d3d9: initialize hr (coverity)

Marcus Meissner marcus at jet.franken.de
Mon Jan 26 15:16:21 CST 2009


Spotted in CID 864 that hr is used uninitialized
in a codepath. Using S_OK as default return.

Ciao, Marcus
---
 dlls/d3d9/device.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c
index aff0643..9c5290d 100644
--- a/dlls/d3d9/device.c
+++ b/dlls/d3d9/device.c
@@ -1338,7 +1338,7 @@ static IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This,
 
 static HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9EX iface, DWORD FVF) {
     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
-    HRESULT hr;
+    HRESULT hr = S_OK;
     TRACE("(%p) Relay\n" , This);
 
     EnterCriticalSection(&d3d9_cs);
-- 
1.5.6



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