[PATCH] Skip a test on failure
Paul Vriens
Paul.Vriens.Wine at gmail.com
Sat Jul 4 09:56:10 CDT 2009
---
dlls/d3d9/tests/device.c | 6 ++++--
1 files changed, 4 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c
index 66f53b9..f56e05e 100644
--- a/dlls/d3d9/tests/device.c
+++ b/dlls/d3d9/tests/device.c
@@ -2336,10 +2336,12 @@ static void test_multi_device(void)
hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd1,
D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device1);
- ok(SUCCEEDED(hr), "Failed to create a device, hr %#x\n", hr);
IDirect3D9_Release(d3d9);
d3d9 = NULL;
- if (FAILED(hr)) goto fail;
+ if (FAILED(hr)) {
+ skip("Failed to create a device\n");
+ goto fail;
+ }
d3d9 = pDirect3DCreate9(D3D_SDK_VERSION);
ok(d3d9 != NULL, "Failed to create a d3d9 object.\n");
--
1.6.0.6
--------------040404070107080703010301--
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