[PATCH 3/5] wined3d: Recognize the SM4 rsq opcode.

Henri Verbeet hverbeet at codeweavers.com
Thu Jul 16 06:08:23 CDT 2009


---
 dlls/wined3d/shader_sm4.c |    2 ++
 1 files changed, 2 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index f5c3e65..418e7b2 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -53,6 +53,7 @@ enum wined3d_sm4_opcode
     WINED3D_SM4_OP_MOV      = 0x36,
     WINED3D_SM4_OP_MUL      = 0x38,
     WINED3D_SM4_OP_RET      = 0x3e,
+    WINED3D_SM4_OP_RSQ      = 0x44,
     WINED3D_SM4_OP_SINCOS   = 0x4d,
 };
 
@@ -100,6 +101,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
     {WINED3D_SM4_OP_MOV,    WINED3DSIH_MOV,         1,  1},
     {WINED3D_SM4_OP_MUL,    WINED3DSIH_MUL,         1,  2},
     {WINED3D_SM4_OP_RET,    WINED3DSIH_RET,         0,  0},
+    {WINED3D_SM4_OP_RSQ,    WINED3DSIH_RSQ,         1,  1},
     {WINED3D_SM4_OP_SINCOS, WINED3DSIH_SINCOS,      1,  2},
 };
 
-- 
1.6.0.6




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