[PATCH 3/5] wined3d: Recognize the SM4 rsq opcode.
Henri Verbeet
hverbeet at codeweavers.com
Thu Jul 16 06:08:23 CDT 2009
---
dlls/wined3d/shader_sm4.c | 2 ++
1 files changed, 2 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index f5c3e65..418e7b2 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -53,6 +53,7 @@ enum wined3d_sm4_opcode
WINED3D_SM4_OP_MOV = 0x36,
WINED3D_SM4_OP_MUL = 0x38,
WINED3D_SM4_OP_RET = 0x3e,
+ WINED3D_SM4_OP_RSQ = 0x44,
WINED3D_SM4_OP_SINCOS = 0x4d,
};
@@ -100,6 +101,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
{WINED3D_SM4_OP_MOV, WINED3DSIH_MOV, 1, 1},
{WINED3D_SM4_OP_MUL, WINED3DSIH_MUL, 1, 2},
{WINED3D_SM4_OP_RET, WINED3DSIH_RET, 0, 0},
+ {WINED3D_SM4_OP_RSQ, WINED3DSIH_RSQ, 1, 1},
{WINED3D_SM4_OP_SINCOS, WINED3DSIH_SINCOS, 1, 2},
};
--
1.6.0.6
More information about the wine-patches
mailing list