[PATCH 1/5] wined3d: Recognize the SM4 log opcode.

Henri Verbeet hverbeet at codeweavers.com
Mon Jul 20 05:21:47 CDT 2009


---
 dlls/wined3d/shader_sm4.c |    2 ++
 1 files changed, 2 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index 8686232..4e7a69e 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -52,6 +52,7 @@ enum wined3d_sm4_opcode
     WINED3D_SM4_OP_DP3      = 0x10,
     WINED3D_SM4_OP_DP4      = 0x11,
     WINED3D_SM4_OP_EXP      = 0x19,
+    WINED3D_SM4_OP_LOG      = 0x2f,
     WINED3D_SM4_OP_MOV      = 0x36,
     WINED3D_SM4_OP_MUL      = 0x38,
     WINED3D_SM4_OP_RET      = 0x3e,
@@ -102,6 +103,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
     {WINED3D_SM4_OP_DP3,    WINED3DSIH_DP3,         1,  2},
     {WINED3D_SM4_OP_DP4,    WINED3DSIH_DP4,         1,  2},
     {WINED3D_SM4_OP_EXP,    WINED3DSIH_EXP,         1,  1},
+    {WINED3D_SM4_OP_LOG,    WINED3DSIH_LOG,         1,  1},
     {WINED3D_SM4_OP_MOV,    WINED3DSIH_MOV,         1,  1},
     {WINED3D_SM4_OP_MUL,    WINED3DSIH_MUL,         1,  2},
     {WINED3D_SM4_OP_RET,    WINED3DSIH_RET,         0,  0},
-- 
1.6.0.6




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