[PATCH 1/5] wined3d: Recognize the SM4 log opcode.
Henri Verbeet
hverbeet at codeweavers.com
Mon Jul 20 05:21:47 CDT 2009
---
dlls/wined3d/shader_sm4.c | 2 ++
1 files changed, 2 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index 8686232..4e7a69e 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -52,6 +52,7 @@ enum wined3d_sm4_opcode
WINED3D_SM4_OP_DP3 = 0x10,
WINED3D_SM4_OP_DP4 = 0x11,
WINED3D_SM4_OP_EXP = 0x19,
+ WINED3D_SM4_OP_LOG = 0x2f,
WINED3D_SM4_OP_MOV = 0x36,
WINED3D_SM4_OP_MUL = 0x38,
WINED3D_SM4_OP_RET = 0x3e,
@@ -102,6 +103,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
{WINED3D_SM4_OP_DP3, WINED3DSIH_DP3, 1, 2},
{WINED3D_SM4_OP_DP4, WINED3DSIH_DP4, 1, 2},
{WINED3D_SM4_OP_EXP, WINED3DSIH_EXP, 1, 1},
+ {WINED3D_SM4_OP_LOG, WINED3DSIH_LOG, 1, 1},
{WINED3D_SM4_OP_MOV, WINED3DSIH_MOV, 1, 1},
{WINED3D_SM4_OP_MUL, WINED3DSIH_MUL, 1, 2},
{WINED3D_SM4_OP_RET, WINED3DSIH_RET, 0, 0},
--
1.6.0.6
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