[PATCH 2/5] wined3d: Skip some unnecessary FBO binds.

Henri Verbeet hverbeet at codeweavers.com
Mon Jul 20 05:21:48 CDT 2009


---
 dlls/wined3d/device.c |   12 ------------
 1 files changed, 0 insertions(+), 12 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index a1ed4dc..cf23419 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -6080,12 +6080,6 @@ static void color_fill_fbo(IWineD3DDevice *iface, IWineD3DSurface *surface,
     glClear(GL_COLOR_BUFFER_BIT);
     checkGLcall("glClear");
 
-    if (This->activeContext->current_fbo) {
-        context_bind_fbo(This->activeContext, GL_FRAMEBUFFER_EXT, &This->activeContext->current_fbo->id);
-    } else {
-        context_bind_fbo(This->activeContext, GL_FRAMEBUFFER_EXT, NULL);
-    }
-
     if (swapchain && surface == ((IWineD3DSwapChainImpl *)swapchain)->frontBuffer
             && ((IWineD3DSwapChainImpl *)swapchain)->backBuffer) {
         glDrawBuffer(GL_BACK);
@@ -6534,12 +6528,6 @@ void stretch_rect_fbo(IWineD3DDevice *iface, IWineD3DSurface *src_surface, WINED
 
     IWineD3DSurface_ModifyLocation(dst_surface, SFLAG_INDRAWABLE, TRUE);
 
-    if (This->activeContext->current_fbo) {
-        context_bind_fbo(This->activeContext, GL_FRAMEBUFFER_EXT, &This->activeContext->current_fbo->id);
-    } else {
-        context_bind_fbo(This->activeContext, GL_FRAMEBUFFER_EXT, NULL);
-    }
-
     /* If we switched from GL_BACK to GL_FRONT above, we need to switch back here */
     if (dst_swapchain && dst_surface == ((IWineD3DSwapChainImpl *)dst_swapchain)->frontBuffer
             && ((IWineD3DSwapChainImpl *)dst_swapchain)->backBuffer) {
-- 
1.6.0.6




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