[PATCH 1/6] wined3d: Don't reuse contexts marked for destruction.

Henri Verbeet hverbeet at codeweavers.com
Thu Jul 23 03:54:32 CDT 2009


---
 dlls/wined3d/context.c |    2 ++
 1 files changed, 2 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index d82d2dc..02159fb 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -1609,6 +1609,8 @@ static inline WineD3DContext *FindContext(IWineD3DDeviceImpl *This, IWineD3DSurf
     const struct GlPixelFormatDesc *old, *new;
     struct WineD3DContext *context;
 
+    if (current_context && current_context->destroyed) current_context = NULL;
+
     if (!target)
     {
         if (current_context
-- 
1.6.0.6




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