Partially revert 7433eb76b5f05ae54702fe9e57ba315407ed651b.

Henri Verbeet hverbeet at codeweavers.com
Tue Jun 2 02:01:16 CDT 2009


The write mask sizes for the input and output semantics can be different,
resulting in compilation failure.
---
 dlls/wined3d/glsl_shader.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 2385dbc..d7a8835 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -3411,7 +3411,7 @@ static void handle_ps3_input(SHADER_BUFFER *buffer, const WineD3D_GL_Info *gl_in
                         && !strcmp(semantic_name_in, semantic_name_out))
                 {
                     shader_addline(buffer, "%s%s = OUT[%u]%s;\n",
-                            destination, reg_mask, j, reg_mask_out);
+                            destination, reg_mask, j, reg_mask);
                     found = TRUE;
                 }
             }
-- 
1.6.0.6



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