wined3d: Add extension detection for ARB_depth_texture.
Henri Verbeet
hverbeet at codeweavers.com
Fri Jun 5 03:10:47 CDT 2009
---
dlls/wined3d/directx.c | 1 +
dlls/wined3d/wined3d_gl.h | 1 +
2 files changed, 2 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 5dab206..06d5476 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -63,6 +63,7 @@ static const struct {
/* ARB */
{"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT, 0 },
+ {"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE, 0 },
{"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS, 0 },
{"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM, 0 },
{"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER, 0 },
diff --git a/dlls/wined3d/wined3d_gl.h b/dlls/wined3d/wined3d_gl.h
index ad243e3..49d29a7 100644
--- a/dlls/wined3d/wined3d_gl.h
+++ b/dlls/wined3d/wined3d_gl.h
@@ -3384,6 +3384,7 @@ typedef enum _GL_SupportedExt {
WINED3D_GL_EXT_NONE,
/* ARB */
ARB_COLOR_BUFFER_FLOAT,
+ ARB_DEPTH_TEXTURE,
ARB_DRAW_BUFFERS,
ARB_FRAGMENT_PROGRAM,
ARB_FRAGMENT_SHADER,
--
1.6.0.6
--------------030008020109080609030608--
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