wined3d: Use FBOs for offscreen rendering by default.
Henri Verbeet
hverbeet at codeweavers.com
Fri Jun 5 03:10:48 CDT 2009
---
dlls/wined3d/wined3d_main.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/wined3d_main.c b/dlls/wined3d/wined3d_main.c
index 2775dc9..f996aec 100644
--- a/dlls/wined3d/wined3d_main.c
+++ b/dlls/wined3d/wined3d_main.c
@@ -41,7 +41,7 @@ wined3d_settings_t wined3d_settings =
PS_HW, /* Hardware by default */
VBO_HW, /* Hardware by default */
TRUE, /* Use of GLSL enabled by default */
- ORM_BACKBUFFER, /* Use the backbuffer to do offscreen rendering */
+ ORM_FBO, /* Use FBOs to do offscreen rendering */
RTL_AUTO, /* Automatically determine best locking method */
PCI_VENDOR_NONE,/* PCI Vendor ID */
PCI_DEVICE_NONE,/* PCI Device ID */
--
1.6.0.6
--------------010702000109000606050201--
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