wined3d: Round rows up to whole blocks for compressed surface blits in BltFast().

Henri Verbeet hverbeet at codeweavers.com
Wed Jun 10 02:44:04 CDT 2009


---
 dlls/wined3d/surface_base.c |    4 +++-
 1 files changed, 3 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/surface_base.c b/dlls/wined3d/surface_base.c
index d487f80..50faf9a 100644
--- a/dlls/wined3d/surface_base.c
+++ b/dlls/wined3d/surface_base.c
@@ -1656,6 +1656,7 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dst
         UINT block_width;
         UINT block_height;
         UINT block_byte_size;
+        UINT row_block_count;
 
         TRACE("Fourcc -> Fourcc copy\n");
         if (trans)
@@ -1692,9 +1693,10 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_BltFast(IWineD3DSurface *iface, DWORD dst
             block_byte_size = This->resource.format_desc->byte_count;
         }
 
+        row_block_count = (w + block_width - 1) / block_width;
         for (y = 0; y < h; y += block_height)
         {
-            memcpy(dbuf, sbuf, (w / block_width) * block_byte_size);
+            memcpy(dbuf, sbuf, row_block_count * block_byte_size);
             dbuf += dlock.Pitch;
             sbuf += slock.Pitch;
         }
-- 
1.6.0.6



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