[PATCH 5/5] wined3d: Remove a redundant ActivateContext() call in IWineD3DSurfaceImpl_UnlockRect().
Henri Verbeet
hverbeet at codeweavers.com
Thu Jun 18 02:04:06 CDT 2009
The various LoadLocation() handlers already take care of activating an
appropriate context.
---
dlls/wined3d/surface.c | 1 -
1 files changed, 0 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index b98e74c..3cce564 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -1546,7 +1546,6 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_UnlockRect(IWineD3DSurface *iface) {
switch(wined3d_settings.rendertargetlock_mode) {
case RTL_READTEX:
case RTL_TEXTEX:
- ActivateContext(myDevice, iface, CTXUSAGE_BLIT);
IWineD3DSurface_LoadLocation(iface, SFLAG_INTEXTURE, NULL /* partial texture loading not supported yet */);
/* drop through */
--
1.6.0.6
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