[PATCH 1/5] wined3d: Add some missing GL locking documentation to arb_program_shader.c.
Henri Verbeet
hverbeet at codeweavers.com
Wed Jun 24 03:54:15 CDT 2009
---
dlls/wined3d/arb_program_shader.c | 2 ++
1 files changed, 2 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 72e438c..c514480 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -354,6 +354,7 @@ static void shader_arb_load_np2fixup_constants(
/* not implemented */
}
+/* GL locking is done by the caller. */
static inline void shader_arb_ps_local_constants(IWineD3DDeviceImpl* deviceImpl)
{
IWineD3DStateBlockImpl* stateBlock = deviceImpl->stateBlock;
@@ -417,6 +418,7 @@ static inline void shader_arb_ps_local_constants(IWineD3DDeviceImpl* deviceImpl)
checkGLcall("Load ps int consts\n");
}
+/* GL locking is done by the caller. */
static inline void shader_arb_vs_local_constants(IWineD3DDeviceImpl* deviceImpl)
{
IWineD3DStateBlockImpl* stateBlock;
--
1.6.0.6
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