[PATCH 5/5] wined3d: Allow the existence of other shader types in get_loop_control_const().
Henri Verbeet
hverbeet at codeweavers.com
Wed Jun 24 03:54:19 CDT 2009
---
dlls/wined3d/arb_program_shader.c | 20 +++++++++++---------
1 files changed, 11 insertions(+), 9 deletions(-)
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 8e965a6..3c34b18 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -4362,7 +4362,6 @@ static inline BOOL get_bool_const(const struct wined3d_shader_instruction *ins,
static void get_loop_control_const(const struct wined3d_shader_instruction *ins,
IWineD3DBaseShaderImpl *This, UINT idx, struct loop_control *loop_control)
{
- BOOL vshader = shader_is_vshader_version(This->baseShader.reg_maps.shader_version.type);
struct shader_arb_ctx_priv *priv = ins->ctx->backend_data;
/* Integer constants can either be a local constant, or they can be stored in the shader
@@ -4389,23 +4388,26 @@ static void get_loop_control_const(const struct wined3d_shader_instruction *ins,
loop_control->step = 0;
return;
}
- else
+
+ switch (This->baseShader.reg_maps.shader_version.type)
{
- if(vshader)
- {
+ case WINED3D_SHADER_TYPE_VERTEX:
/* Count and aL start value are unsigned */
loop_control->count = priv->cur_vs_args->loop_ctrl[idx][0];
loop_control->start = priv->cur_vs_args->loop_ctrl[idx][1];
/* Step is signed. */
loop_control->step = ((char)priv->cur_vs_args->loop_ctrl[idx][2]);
- }
- else
- {
+ break;
+
+ case WINED3D_SHADER_TYPE_PIXEL:
loop_control->count = priv->cur_ps_args->loop_ctrl[idx][0];
loop_control->start = priv->cur_ps_args->loop_ctrl[idx][1];
loop_control->step = ((char)priv->cur_ps_args->loop_ctrl[idx][2]);
- }
- return;
+ break;
+
+ default:
+ FIXME("Unhandled shader type %#x.\n", This->baseShader.reg_maps.shader_version.type);
+ break;
}
}
--
1.6.0.6
More information about the wine-patches
mailing list