[PATCH 1/5] wined3d: Make sure we have an activate GL context in delete_opengl_contexts().

Henri Verbeet hverbeet at codeweavers.com
Thu Jun 25 03:24:54 CDT 2009


---
 dlls/wined3d/device.c |    2 ++
 1 files changed, 2 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 04a453e..48d49a8 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -6971,6 +6971,8 @@ void delete_opengl_contexts(IWineD3DDevice *iface, IWineD3DSwapChain *swapchain_
     UINT i;
     IWineD3DBaseShaderImpl *shader;
 
+    ActivateContext(This, This->lastActiveRenderTarget, CTXUSAGE_RESOURCELOAD);
+
     IWineD3DDevice_EnumResources(iface, reset_unload_resources, NULL);
     LIST_FOR_EACH_ENTRY(shader, &This->shaders, IWineD3DBaseShaderImpl, baseShader.shader_list_entry) {
         This->shader_backend->shader_destroy((IWineD3DBaseShader *) shader);
-- 
1.6.0.6




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