[PATCH 1/5] wined3d: Make sure we have an activate GL context in delete_opengl_contexts().
Henri Verbeet
hverbeet at codeweavers.com
Thu Jun 25 03:24:54 CDT 2009
---
dlls/wined3d/device.c | 2 ++
1 files changed, 2 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 04a453e..48d49a8 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -6971,6 +6971,8 @@ void delete_opengl_contexts(IWineD3DDevice *iface, IWineD3DSwapChain *swapchain_
UINT i;
IWineD3DBaseShaderImpl *shader;
+ ActivateContext(This, This->lastActiveRenderTarget, CTXUSAGE_RESOURCELOAD);
+
IWineD3DDevice_EnumResources(iface, reset_unload_resources, NULL);
LIST_FOR_EACH_ENTRY(shader, &This->shaders, IWineD3DBaseShaderImpl, baseShader.shader_list_entry) {
This->shader_backend->shader_destroy((IWineD3DBaseShader *) shader);
--
1.6.0.6
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