[PATCH 4/5] wined3d: Make sure we have an active GL context in context_resource_released().

Henri Verbeet hverbeet at codeweavers.com
Thu Jun 25 03:24:57 CDT 2009


---
 dlls/wined3d/context.c |    4 ++++
 1 files changed, 4 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 5b3cecb..fa67872 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -472,6 +472,10 @@ void context_resource_released(IWineD3DDevice *iface, IWineD3DResource *resource
                     This->lastActiveRenderTarget = (IWineD3DSurface *)0xdeadcafe;
                 }
             }
+            else if (This->d3d_initialized)
+            {
+                ActivateContext(This, This->lastActiveRenderTarget, CTXUSAGE_RESOURCELOAD);
+            }
 
             for (i = 0; i < This->numContexts; ++i)
             {
-- 
1.6.0.6




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