[PATCH 4/5] wined3d: Make sure we have an active GL context in context_resource_released().
Henri Verbeet
hverbeet at codeweavers.com
Thu Jun 25 03:24:57 CDT 2009
---
dlls/wined3d/context.c | 4 ++++
1 files changed, 4 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 5b3cecb..fa67872 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -472,6 +472,10 @@ void context_resource_released(IWineD3DDevice *iface, IWineD3DResource *resource
This->lastActiveRenderTarget = (IWineD3DSurface *)0xdeadcafe;
}
}
+ else if (This->d3d_initialized)
+ {
+ ActivateContext(This, This->lastActiveRenderTarget, CTXUSAGE_RESOURCELOAD);
+ }
for (i = 0; i < This->numContexts; ++i)
{
--
1.6.0.6
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