[PATCH 5/5] wined3d: Make sure we have an active GL context in IWineD3DDeviceImpl_SetCursorProperties().
Henri Verbeet
hverbeet at codeweavers.com
Thu Jun 25 03:24:58 CDT 2009
---
dlls/wined3d/device.c | 3 +++
1 files changed, 3 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 3ad0625..9959aea 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -6708,6 +6708,9 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetCursorProperties(IWineD3DDevice* i
for(i = 0; i < height; i++)
memcpy(&mem[width * bpp * i], &bits[rect.Pitch * i], width * bpp);
IWineD3DSurface_UnlockRect(pCursorBitmap);
+
+ ActivateContext(This, This->lastActiveRenderTarget, CTXUSAGE_RESOURCELOAD);
+
ENTER_GL();
if(GL_SUPPORT(APPLE_CLIENT_STORAGE)) {
--
1.6.0.6
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