[PATCH 5/5] wined3d: Make sure we have an active GL context in IWineD3DDeviceImpl_SetCursorProperties().

Henri Verbeet hverbeet at codeweavers.com
Thu Jun 25 03:24:58 CDT 2009


---
 dlls/wined3d/device.c |    3 +++
 1 files changed, 3 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 3ad0625..9959aea 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -6708,6 +6708,9 @@ static HRESULT  WINAPI  IWineD3DDeviceImpl_SetCursorProperties(IWineD3DDevice* i
                 for(i = 0; i < height; i++)
                     memcpy(&mem[width * bpp * i], &bits[rect.Pitch * i], width * bpp);
                 IWineD3DSurface_UnlockRect(pCursorBitmap);
+
+                ActivateContext(This, This->lastActiveRenderTarget, CTXUSAGE_RESOURCELOAD);
+
                 ENTER_GL();
 
                 if(GL_SUPPORT(APPLE_CLIENT_STORAGE)) {
-- 
1.6.0.6




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