wined3d: Add a trailing '\n' to a FIXME() trace.
Francois Gouget
fgouget at free.fr
Fri Jun 26 04:52:40 CDT 2009
---
dlls/wined3d/glsl_shader.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index e797889..76ab083 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -4101,7 +4101,7 @@ static void set_glsl_shader_program(IWineD3DDevice *iface, BOOL use_ps, BOOL use
if (entry->np2Fixup_info) {
entry->np2Fixup_location = GL_EXTCALL(glGetUniformLocationARB(programId, "PsamplerNP2Fixup"));
} else {
- FIXME("NP2 texcoord fixup needed for this pixelshader, but no fixup uniform found.");
+ FIXME("NP2 texcoord fixup needed for this pixelshader, but no fixup uniform found.\n");
}
}
}
--
1.6.3.1
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