wined3d: Add a trailing '\n' to a FIXME() trace.

Francois Gouget fgouget at free.fr
Fri Jun 26 04:52:40 CDT 2009


---
 dlls/wined3d/glsl_shader.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index e797889..76ab083 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -4101,7 +4101,7 @@ static void set_glsl_shader_program(IWineD3DDevice *iface, BOOL use_ps, BOOL use
             if (entry->np2Fixup_info) {
                 entry->np2Fixup_location = GL_EXTCALL(glGetUniformLocationARB(programId, "PsamplerNP2Fixup"));
             } else {
-                FIXME("NP2 texcoord fixup needed for this pixelshader, but no fixup uniform found.");
+                FIXME("NP2 texcoord fixup needed for this pixelshader, but no fixup uniform found.\n");
             }
         }
     }
-- 
1.6.3.1




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