[PATCH 1/5] wined3d: Add some missing GL locking to init_format_fbo_compat_info().

Henri Verbeet hverbeet at codeweavers.com
Mon Jun 29 03:11:22 CDT 2009


---
 dlls/wined3d/utils.c |    8 ++++++++
 1 files changed, 8 insertions(+), 0 deletions(-)

diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index f04ed43..7baf1d3 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -592,8 +592,12 @@ static void init_format_fbo_compat_info(WineD3D_GL_Info *gl_info)
 
     if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
     {
+        ENTER_GL();
+
         GL_EXTCALL(glGenFramebuffersEXT(1, &fbo));
         GL_EXTCALL(glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo));
+
+        LEAVE_GL();
     }
 
     for (i = 0; i < sizeof(formats) / sizeof(*formats); ++i)
@@ -661,7 +665,11 @@ static void init_format_fbo_compat_info(WineD3D_GL_Info *gl_info)
 
     if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
     {
+        ENTER_GL();
+
         GL_EXTCALL(glDeleteFramebuffersEXT(1, &fbo));
+
+        LEAVE_GL();
     }
 }
 
-- 
1.6.0.6




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