[PATCH 1/5] wined3d: Remove shader_is_version_token().

Henri Verbeet hverbeet at codeweavers.com
Tue Jun 30 03:58:11 CDT 2009


---
 dlls/wined3d/baseshader.c |    5 -----
 1 files changed, 0 insertions(+), 5 deletions(-)

diff --git a/dlls/wined3d/baseshader.c b/dlls/wined3d/baseshader.c
index c5aafbf..20eeeea 100644
--- a/dlls/wined3d/baseshader.c
+++ b/dlls/wined3d/baseshader.c
@@ -138,11 +138,6 @@ const struct wined3d_shader_frontend *shader_select_frontend(DWORD version_token
     }
 }
 
-static inline BOOL shader_is_version_token(DWORD token) {
-    return shader_is_pshader_version(token) ||
-           shader_is_vshader_version(token);
-}
-
 void shader_buffer_init(struct SHADER_BUFFER *buffer)
 {
     buffer->buffer = HeapAlloc(GetProcessHeap(), 0, SHADER_PGMSIZE);
-- 
1.6.3.3




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