[PATCH 2/2] wined3d: Pass the shader type to shader_record_register_usage().
Henri Verbeet
hverbeet at codeweavers.com
Tue Jun 30 05:18:26 CDT 2009
---
dlls/wined3d/baseshader.c | 23 +++++++++++++----------
1 files changed, 13 insertions(+), 10 deletions(-)
diff --git a/dlls/wined3d/baseshader.c b/dlls/wined3d/baseshader.c
index 20eeeea..246b0ba 100644
--- a/dlls/wined3d/baseshader.c
+++ b/dlls/wined3d/baseshader.c
@@ -241,12 +241,12 @@ static inline void set_bitmap_bit(DWORD *bitmap, DWORD bit)
}
static void shader_record_register_usage(IWineD3DBaseShaderImpl *This, struct shader_reg_maps *reg_maps,
- const struct wined3d_shader_register *reg, BOOL pshader)
+ const struct wined3d_shader_register *reg, enum wined3d_shader_type shader_type)
{
switch (reg->type)
{
case WINED3DSPR_TEXTURE: /* WINED3DSPR_ADDR */
- if (pshader) reg_maps->texcoord[reg->idx] = 1;
+ if (shader_type == WINED3D_SHADER_TYPE_PIXEL) reg_maps->texcoord[reg->idx] = 1;
else reg_maps->address[reg->idx] = 1;
break;
@@ -255,8 +255,7 @@ static void shader_record_register_usage(IWineD3DBaseShaderImpl *This, struct sh
break;
case WINED3DSPR_INPUT:
- if (!pshader) reg_maps->input_registers |= 1 << reg->idx;
- else
+ if (shader_type == WINED3D_SHADER_TYPE_PIXEL)
{
if (reg->rel_addr)
{
@@ -274,6 +273,7 @@ static void shader_record_register_usage(IWineD3DBaseShaderImpl *This, struct sh
((IWineD3DPixelShaderImpl *)This)->input_reg_used[reg->idx] = TRUE;
}
}
+ else reg_maps->input_registers |= 1 << reg->idx;
break;
case WINED3DSPR_RASTOUT:
@@ -281,14 +281,17 @@ static void shader_record_register_usage(IWineD3DBaseShaderImpl *This, struct sh
break;
case WINED3DSPR_MISCTYPE:
- if (pshader && reg->idx == 0) reg_maps->vpos = 1;
- if (pshader && reg->idx == 1) reg_maps->usesfacing = 1;
+ if (shader_type == WINED3D_SHADER_TYPE_PIXEL)
+ {
+ if (reg->idx == 0) reg_maps->vpos = 1;
+ else if (reg->idx == 1) reg_maps->usesfacing = 1;
+ }
break;
case WINED3DSPR_CONST:
if (reg->rel_addr)
{
- if (!pshader)
+ if (shader_type != WINED3D_SHADER_TYPE_PIXEL)
{
if (reg->idx <= ((IWineD3DVertexShaderImpl *)This)->min_rel_offset)
((IWineD3DVertexShaderImpl *)This)->min_rel_offset = reg->idx;
@@ -619,7 +622,7 @@ HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3
IWineD3DPixelShaderImpl *ps = (IWineD3DPixelShaderImpl *) This;
ps->color0_mov = FALSE;
}
- shader_record_register_usage(This, reg_maps, &dst_param.reg, pshader);
+ shader_record_register_usage(This, reg_maps, &dst_param.reg, shader_version.type);
}
/* Declare 1.X samplers implicitly, based on the destination reg. number */
@@ -718,11 +721,11 @@ HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3
fe->shader_read_src_param(fe_data, &pToken, &src_param, &src_rel_addr);
count = get_instr_extra_regcount(ins.handler_idx, i);
- shader_record_register_usage(This, reg_maps, &src_param.reg, pshader);
+ shader_record_register_usage(This, reg_maps, &src_param.reg, shader_version.type);
while (count)
{
++src_param.reg.idx;
- shader_record_register_usage(This, reg_maps, &src_param.reg, pshader);
+ shader_record_register_usage(This, reg_maps, &src_param.reg, shader_version.type);
--count;
}
--
1.6.0.6
--------------040902050105040109060406--
More information about the wine-patches
mailing list