d3d10: Implement ID3D10EffectTechnique::GetPassByIndex().
Henri Verbeet
hverbeet at codeweavers.com
Mon Mar 2 01:52:49 CST 2009
---
dlls/d3d10/effect.c | 17 +++++++++++++++--
1 files changed, 15 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index 88cf8bb..61b4a6f 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -682,9 +682,22 @@ static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_technique_Ge
static struct ID3D10EffectPass * STDMETHODCALLTYPE d3d10_effect_technique_GetPassByIndex(ID3D10EffectTechnique *iface,
UINT index)
{
- FIXME("iface %p, index %u stub!\n", iface, index);
+ struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface;
+ struct d3d10_effect_pass *p;
- return NULL;
+ TRACE("iface %p, index %u\n", iface, index);
+
+ if (index >= This->pass_count)
+ {
+ WARN("Invalid index specified\n");
+ return NULL;
+ }
+
+ p = &This->passes[index];
+
+ TRACE("Returning pass %p, \"%s\"\n", p, p->name);
+
+ return (ID3D10EffectPass *)p;
}
static struct ID3D10EffectPass * STDMETHODCALLTYPE d3d10_effect_technique_GetPassByName(ID3D10EffectTechnique *iface,
--
1.6.0.6
--------------010503020905080500000009--
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