d3d10core: Implement ID3D10Device::Draw().
Henri Verbeet
hverbeet at codeweavers.com
Thu Mar 5 05:30:44 CST 2009
---
dlls/d3d10core/device.c | 6 +++++-
1 files changed, 5 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index 4435af6..1406c38 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -146,8 +146,12 @@ static void STDMETHODCALLTYPE d3d10_device_DrawIndexed(ID3D10Device *iface,
static void STDMETHODCALLTYPE d3d10_device_Draw(ID3D10Device *iface,
UINT vertex_count, UINT start_vertex_location)
{
- FIXME("iface %p, vertex_count %u, start_vertex_location %u stub!\n",
+ struct d3d10_device *This = (struct d3d10_device *)iface;
+
+ TRACE("iface %p, vertex_count %u, start_vertex_location %u\n",
iface, vertex_count, start_vertex_location);
+
+ IWineD3DDevice_DrawPrimitive(This->wined3d_device, start_vertex_location, vertex_count);
}
static void STDMETHODCALLTYPE d3d10_device_PSSetConstantBuffers(ID3D10Device *iface,
--
1.6.0.6
--------------000605030706020501060709--
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