[wined3d] add texrect_fixup bitfield to ps_compile_args struct
Tobias Jakobi
tjakobi at ada17.math.uni-bielefeld.de
Wed Mar 25 07:35:26 CDT 2009
---
dlls/wined3d/wined3d_private.h | 3 +++
1 files changed, 3 insertions(+), 0 deletions(-)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 2125366..1c49c3f 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -453,6 +453,9 @@ enum fogmode {
* into the shader code
*/
struct ps_compile_args {
+ /* Bitmap for texture rect coord fixups (32 samplers max currently).
+ * Increase size when MAX_FRAGMENT_SAMPLERS grows. */
+ UINT texrect_fixup;
struct color_fixup_desc color_fixup[MAX_FRAGMENT_SAMPLERS];
BOOL srgb_correction;
enum vertexprocessing_mode vp_mode;
--
1.5.4.3
--========GMX35231237989040801434--
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