d3d9: Properly initialize the viewport dimensions.
Henri Verbeet
hverbeet at codeweavers.com
Thu Mar 26 04:43:39 CDT 2009
---
dlls/d3d9/tests/device.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c
index 84b68cb..055885e 100644
--- a/dlls/d3d9/tests/device.c
+++ b/dlls/d3d9/tests/device.c
@@ -794,7 +794,7 @@ static void test_reset(void)
ok(vp.MaxZ == 1, "D3DVIEWPORT->MaxZ = %f\n", vp.MaxZ);
}
vp.X = 10;
- vp.X = 20;
+ vp.Y = 20;
vp.MinZ = 2;
vp.MaxZ = 3;
hr = IDirect3DDevice9_SetViewport(pDevice, &vp);
--
1.6.0.6
--------------060704030500040802000304--
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