d3d10core: Implement ID3D10Device::IASetVertexBuffers().
Henri Verbeet
hverbeet at codeweavers.com
Tue Mar 31 02:38:14 CDT 2009
---
dlls/d3d10core/device.c | 11 ++++++++++-
1 files changed, 10 insertions(+), 1 deletions(-)
diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index 336ae85..bd82316 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -178,8 +178,17 @@ static void STDMETHODCALLTYPE d3d10_device_IASetVertexBuffers(ID3D10Device *ifac
UINT start_slot, UINT buffer_count, ID3D10Buffer *const *buffers,
const UINT *strides, const UINT *offsets)
{
- FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p stub!\n",
+ struct d3d10_device *This = (struct d3d10_device *)iface;
+ unsigned int i;
+
+ TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p, strides %p, offsets %p\n",
iface, start_slot, buffer_count, buffers, strides, offsets);
+
+ for (i = 0; i < buffer_count; ++i)
+ {
+ IWineD3DDevice_SetStreamSource(This->wined3d_device, start_slot,
+ ((struct d3d10_buffer *)buffers[i])->wined3d_buffer, offsets[i], strides[i]);
+ }
}
static void STDMETHODCALLTYPE d3d10_device_IASetIndexBuffer(ID3D10Device *iface,
--
1.6.0.6
--------------000803060309040309030501--
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