[4/5] WineD3D: Work around a bad crash in fglrx
stefan at codeweavers.com
Tue May 5 14:18:05 CDT 2009
Note that we'll be stuck with the buggy fglrx version on r300, r400 and r500
cards for a while. ATI has stopped supporting these cards in newer driver
releases(way too early, IMHO), and I think it will take another 6-12 months
and new Ubuntu release before the open source drivers are mature enough
before we can tell people to switch to the open source driver.
On a sidenode, I think that GL_LIMITS(textures) is the wrong value for the
point sprite limit(should be texture coordinates), but this is beyond the
scope of this patch - I just stick to the old behavior on healthy drivers.
The crash does not occur on dx10 capable radeon cards with the newest 9.4
Catalyst driver. I do not know if this is because of the new driver, or
because of a different codepath. Until we know I'll keep the workaround
active for a while until we can assume that the new driver is widespread
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