wined3d: Record register usage only once.
Henri Verbeet
hverbeet at codeweavers.com
Fri May 8 11:10:00 CDT 2009
---
dlls/wined3d/baseshader.c | 2 --
1 files changed, 0 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/baseshader.c b/dlls/wined3d/baseshader.c
index 303460f..8b8aef4 100644
--- a/dlls/wined3d/baseshader.c
+++ b/dlls/wined3d/baseshader.c
@@ -619,8 +619,6 @@ HRESULT shader_get_registers_used(IWineD3DBaseShader *iface, const struct wined3
struct wined3d_shader_src_param src_param, src_rel_addr;
fe->shader_read_src_param(fe_data, &pToken, &src_param, &src_rel_addr);
- shader_record_register_usage(This, reg_maps, src_param.reg.type,
- src_param.reg.idx, !!src_param.reg.rel_addr, pshader);
switch(get_instr_regcount(ins.handler_idx, i))
{
case 4:
--
1.6.0.6
--------------090203030301070602070300--
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