wined3d: Add missing GL locking to set_blit_dimension() calls.
Henri Verbeet
hverbeet at codeweavers.com
Wed May 13 11:22:54 CDT 2009
---
dlls/wined3d/context.c | 6 +++++-
1 files changed, 5 insertions(+), 1 deletions(-)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index a25d5ea..7e06b87 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -1109,7 +1109,9 @@ static inline void SetupForBlit(IWineD3DDeviceImpl *This, WineD3DContext *contex
TRACE("Setting up context %p for blitting\n", context);
if(context->last_was_blit) {
if(context->blit_w != width || context->blit_h != height) {
+ ENTER_GL();
set_blit_dimension(width, height);
+ LEAVE_GL();
context->blit_w = width; context->blit_h = height;
/* No need to dirtify here, the states are still dirtified because they weren't
* applied since the last SetupForBlit call. Otherwise last_was_blit would not
@@ -1268,9 +1270,11 @@ static inline void SetupForBlit(IWineD3DDeviceImpl *This, WineD3DContext *contex
glDisable(GL_CLIP_PLANE4); checkGLcall("glDisable(clip plane 4)");
glDisable(GL_CLIP_PLANE5); checkGLcall("glDisable(clip plane 5)");
Context_MarkStateDirty(context, STATE_RENDER(WINED3DRS_CLIPPING), StateTable);
- LEAVE_GL();
set_blit_dimension(width, height);
+
+ LEAVE_GL();
+
context->blit_w = width; context->blit_h = height;
Context_MarkStateDirty(context, STATE_VIEWPORT, StateTable);
Context_MarkStateDirty(context, STATE_TRANSFORM(WINED3DTS_PROJECTION), StateTable);
--
1.6.0.6
--------------060807000001070605080400--
More information about the wine-patches
mailing list