[5/5] WineD3D: Emulate the 4 component address register in ARB
Stefan Dösinger
stefan at codeweavers.com
Tue May 19 18:39:59 CDT 2009
The next 5 patches after these will add support for native 4 component address
registers via GL_NV_vertex_program2_option if this extension is available.
The overall goal of this patch and the next ones is to advertise Shader Model
2.0 with plain ARB extensions(unless the constant and temp reg limits
indicate that the HW supports 1.1 only), and 3.0 with the NV extensions if
available.
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