wined3d: Remove some apparently leftover debug code.

Henri Verbeet hverbeet at codeweavers.com
Mon May 25 02:17:22 CDT 2009


---
 dlls/wined3d/drawprim.c |    2 --
 1 files changed, 0 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c
index e655b1c..c92659f 100644
--- a/dlls/wined3d/drawprim.c
+++ b/dlls/wined3d/drawprim.c
@@ -925,13 +925,11 @@ HRESULT tesselate_rectpatch(IWineD3DDeviceImpl *This,
     if(i == -1) {
         LEAVE_GL();
         ERR("Feedback failed. Expected %d elements back\n", buffer_size);
-        Sleep(10000);
         HeapFree(GetProcessHeap(), 0, feedbuffer);
         return WINED3DERR_DRIVERINTERNALERROR;
     } else if(i != buffer_size) {
         LEAVE_GL();
         ERR("Unexpected amount of elements returned. Expected %d, got %d\n", buffer_size, i);
-        Sleep(10000);
         HeapFree(GetProcessHeap(), 0, feedbuffer);
         return WINED3DERR_DRIVERINTERNALERROR;
     } else {
-- 
1.6.0.6



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